← Kablam
One screen. The whole class.

Learning paths and classroom games

Explore: Counting on together, Multiplication at the market, A trail of complete sentences. See learning goals and a suggested sequence; start with any available activity.

Ready-to-teach learning paths

Counting on together

Build addition within 20 through counting on and combining groups. Make time to compare strategies.

Year 1 · 1 game

  • Combine quantities and explain an addition strategy.

Multiplication at the market

Connect repeated addition, equal groups and facts for 2, 5 and 10. Use this as supported recall alongside the wider year programme.

Year 3 · 1 game

  • Interpret equal groups and multiplication facts.

A trail of complete sentences

Build meaningful sentences from word groups and explain the order using grammar and meaning.

Year 2 · 1 game

  • Construct a complete, meaningful sentence.

Exploring living things and habitats

Explore the needs and features of living things and how habitats provide resources. Review the broad bank for your year group.

Year 3 · 1 game

  • Connect features, needs and habitats using evidence.

Joining small groups

Connect small collections and addition within 20. Use counters and talk about how the total changes.

Kindergarten · 1 game

  • Combine quantities and explain an addition strategy.

Equal groups at the market

Relate equal groups to multiplication facts for 2, 5 and 10; discuss the meaning of each factor.

Grade 2 · 1 game

  • Interpret equal groups and multiplication facts.

Building complete sentences

Arrange subjects, verbs and endings, then discuss what makes a complete sentence.

Grade 1 · 1 game

  • Construct a complete, meaningful sentence.

Living things and their homes

Connect organisms’ needs and features to their habitats. Review the broad bank for your grade before playing.

Grade 2 · 1 game

  • Connect features, needs and habitats using evidence.

Sounds into words

Sounds into words: Hear, blend, read → Common exception words → Word endings → Choose a decoding strategy.

Year 1 · 4 games

  • Match printed graphemes and simple words within a declared taught sound set; teacher supplies sounds.
  • Recognise taught Year 1 common exception words in short meaningful sentences.
  • Read -s, -es, -ing, -ed, -er and -est in familiar words without untaught graphemes.

Stories and information

Stories and information: Who, where and what? → Retell the story → Clues and predictions → Words and rhymes → Find a fact.

Year 1 · 5 games

  • Retrieve characters, setting and explicit events from a supplied short text.
  • Order three/four clearly stated events and recognise beginning/middle/end.
  • Infer a simple feeling/action and choose a prediction supported by text.

Counting and representing numbers

Counting and representing numbers: Count without missing → Ten and some more → Neighbours on the line → Counting patterns.

Year 1 · 4 games

  • Count pictured sets to 20, including zero; match numeral, word and quantity.
  • Compose teens as ten and ones using ten frames; distinguish 14 from 41.
  • Order three or four numbers within 100; identify one more and one less.

Adding and taking away

Adding and taking away: Parts make a whole → Crossing ten with pictures → What remains? → One-step stories → Explain the missing part.

Year 1 · 5 games

  • Find number bonds to 10 and 20 using missing parts and the equals sign.
  • Choose a sensible addition strategy within 20 using partitioning.
  • Subtract by taking away or finding a difference with objects and number lines.

Habitats and food links

Habitats and food links: Living, dead or never alive → Homes for living things → Food chains → Protect a microhabitat.

Year 2 · 4 games

  • Classify examples using life-process evidence, handling wooden objects carefully.
  • Match organisms to local habitats/microhabitats and basic needs.
  • Identify plant-based energy links in simple producer–consumer chains.

Thinking like a historian

Thinking like a historian: Dates and periods → Archaeology and written sources → Support a claim → Compare two accounts.

Year 3 · 4 games

  • Read BCE/CE on a supplied timeline and distinguish period labels from precise dates.
  • Identify what different evidence can and cannot establish.
  • Select a conclusion supported by supplied evidence and qualify uncertainty.

Light and shadows

Light and shadows: Seeing needs light → Reflection and safety → Shadows appear → Changing a shadow.

Year 3 · 4 games

  • Distinguish sources from reflectors and explain darkness.
  • Recognise reflected light and safe ways to study sunlight without looking at the Sun.
  • Explain shadows where opaque objects block light.

Words across texts

Words across texts: Morphology for meaning → Dictionary and context → Spelling and possessives → Word-family reasoning.

Year 4 · 4 games

  • Use roots/prefixes/suffixes to interpret unfamiliar curriculum words.
  • Choose a dictionary sense that fits a supplied sentence.
  • Apply lower-KS2 spelling patterns and plural possessive apostrophes.

Reading beyond the surface

Reading beyond the surface: Summarise a paragraph → Justify an inference → Language and structure → Poetry and plays → Compare viewpoints.

Year 4 · 5 games

  • Choose a main idea supported by relevant details.
  • Compare plausible character inferences and select the best textual support.
  • Explain how a writer’s words or text organisation shape meaning.

Simple electric circuits

Simple electric circuits: A complete loop → Switches control flow → Conductors and insulators → Find the fault safely.

Year 4 · 4 games

  • Identify complete simple circuits with cell, wires, lamp, buzzer or motor.
  • Predict the effect of opening/closing a switch.
  • Classify tested materials using circuit evidence.

Print, sounds and letters

Print, sounds and letters: How print works → Sounds we hear → Letters represent sounds → Read familiar words.

Kindergarten · 4 games

  • Recognize direction, word spaces and upper/lowercase letter forms in teacher-mediated examples.
  • With teacher voicing, identify rhymes, syllables and beginning/ending sounds in familiar words.
  • Match taught consonant and common vowel graphemes with teacher-supplied sounds.

Messages, words and talk

Messages, words and talk: A message has a purpose → Words in sentences → Capitals and end marks → Talk and listen together → Words and relationships.

Kindergarten · 5 games

  • Distinguish a simple opinion, information statement and event account.
  • Use familiar nouns/verbs and simple complete sentences with teacher modelling.
  • Recognize sentence-start capitals, capital I and common end punctuation.

Counting tells how many

Counting tells how many: One number for each object → The last number tells how many → Numerals and quantities → Which has more?.

Kindergarten · 4 games

  • Count arranged/scattered sets with one-to-one correspondence and recognize zero.
  • Match a counted set to its cardinal number even after rearrangement.
  • Connect written numerals 0–20 with sets, including teen quantities.

Joining and separating

Joining and separating: Put together, take apart → Pairs that make a number → Make ten → Small number stories → Five in different ways.

Kindergarten · 5 games

  • Represent joining/separating stories with objects or drawings.
  • Decompose numbers to 10 in more than one way.
  • Find the missing part needed to make 10 from a given number 1–9.

Sources and timelines

Sources and timelines: Primary and later accounts → Build a timeline → Compare two sources → Support a conclusion.

Grade 2 · 4 games

  • Distinguish an object/account from its later interpretation without automatic truth labels.
  • Place dated community events and calculate simple earlier/later relationships.
  • Identify agreement/difference in supplied accounts.

Materials and changes

Materials and changes: Sort by properties → Choose a suitable material → Parts can be rearranged → Heating and cooling changes.

Grade 2 · 4 games

  • Classify materials using observable properties from a supplied test.
  • Compare test results against a stated design purpose.
  • Recognize different objects made from the same set of pieces.

Word analysis and vocabulary

Word analysis and vocabulary: Decode meaningful parts → Context and reference tools → Word relationships → Spelling and morphology.

Grade 3 · 4 games

  • Use common prefixes/suffixes and syllable patterns for unfamiliar words.
  • Choose a dictionary sense fitting the sentence and use context clues.
  • Distinguish literal/nonliteral meaning and shades of related words.

Paragraphs for a purpose

Paragraphs for a purpose: Reasons in a logical group → Organize information → Narrative details → Sentence relationships → Revise and edit.

Grade 3 · 5 games

  • Choose linked reasons supporting an opinion and a useful conclusion.
  • Group related facts with headings and clear linking words.
  • Choose dialogue, actions and feelings that develop an event sequence.

Life cycles, traits and variation

Life cycles, traits and variation: Compare life cycles → Inherited and environmental influences → Traits are not identical → Explain a plant result.

Grade 3 · 4 games

  • Model birth/growth/reproduction/death across varied plants/animals without a single rigid sequence for all.
  • Use animal/plant examples to distinguish inherited variation from environmental effects.
  • Use data showing variation among related organisms.

Matter, particles and change

Matter, particles and change: Particles explain matter → Weight before and after → Identify from properties → Mixing or a new substance? → Plan a safe comparison.

Grade 5 · 5 games

  • Use simple particle models to explain observable properties, including gases.
  • Interpret measurements showing conservation in a closed system during mixing/change.
  • Use multiple observations/tests to identify a material.