Explore messages that share a preference, give information, or tell what happened.
What it is about
Distinguish a simple opinion, information statement and event account.
Kindergarten · 5–6 years · 30 challenges
Before you begin
Everyday oral language, listening and experience with books.
What the class will do
Choose and explain · 30 challenges
A message has a purpose
Distinguish a simple opinion, information statement and event account.
Using it in class
Read every message and choice aloud. Model think-alouds about the writer’s purpose. An event account may also contain facts; ask what the short message mainly does. After short rounds, children draw, dictate or write a message. Choices alone do not demonstrate writing.
Give everyone time to think and discuss before one pupil acts at the board. The class explains and confirms together; hints and explanations stay until you move on.
Use an up-to-date browser on a computer connected to a whiteboard or shared display. Touch, mouse and keyboard; optional audio and reduced motion. No pupil accounts or personal devices.
Choose from 5 challenges up to the full activity. Discussion determines the duration: you set the pace.
A look inside the activities
Choose and explain
Teacher: read all text aloud. “I like the red puppet best.” What is the writer sharing?
Where the puppet is
What happened first
A favorite choice
Explanation and discussion
Like and best tell us a preference. The message does not tell where the puppet is or describe a sequence.
Dictate another pretend puppet preference to the teacher.
Choose and explain
Teacher: read all text aloud. “I like this book.” A partner asks, “Which book?” Which addition makes the opinion clearer?
There are books on the shelf
Yesterday we put books away
The book about the red bus
Explanation and discussion
Naming the book helps readers know what the writer likes. The other additions do not identify that book.
Dictate a whole opinion using the new detail.
Choose and explain
Teacher: read all text aloud. A writer wants to tell about yesterday’s game. What should help them begin?
Pick the best game for everyone
Count the letters in game
Remember what happened first
Explanation and discussion
Remembering the first event helps the writer recount the game. A preference or letter count serves a different purpose.
Plan a pretend game account with a drawing and a dictated sentence.