Pause with one key
Space pauses everything, including the countdown. Resume from the same point, even after reloading the page.





Team quizzes with numbers, words and science for primary classrooms. One shared screen, no tablets, a room full of raised hands — and a sticker pack to open together at the end.

4Foxes
3Whales
5Bees
2DinosThree friends arrive at the bridge, then two more. How many are there altogether?
This is a real game: tap an answer on the board.

Ready-to-play lessons for ages 5–11, or an AI draft that you review, one question at a time.




Foxes, Whales, Bees and Dinos: two to four teams. Or the whole class can tackle the challenge together.




Think, discuss as a team, then raise your answer on “3, 2, 1”. You tap the teams that got it right.

Every completed lesson earns three stickers for the class album. Yes, even for the team that came last.

The question appears on the board with the answers hidden: first think, then discuss it with your team.
In a typical whiteboard quiz, the fastest child answers. Here, every team answers every question, at the same time, using A B C D cards. Quieter children discuss in their group, quick thinkers practise listening, and you can see who has understood.
Twenty-four woolly creatures to collect, each with a real fact to read together. You earn the pack by finishing the lesson, whatever your score: every child has a reason to play again, and everyone is included.
Sparkling stickers are very rare. The first pack always contains one.
Trilla
Globy
Zero
Puff
AlphieOne pack, three stickers. Who will open it?
Kablam brings the celebration. You stay in control.
Space pauses everything, including the countdown. Resume from the same point, even after reloading the page.
Hints and explanations stay on the board until you choose to continue.
Revisit the questions your class found tricky at the end, using another example.
AI prepares a draft. Every lesson needs your review before the class plays.
Large text, generous buttons and keyboard controls. Works on 16:9 and 4:3 displays.
Reduce motion, mute sounds and use an optional 30-second thinking timer.

One shared screen, like a board game for the whole class.
No pupil profiles or names: classes use only a year group and section letter.
No adverts, hidden purchases or distractions.
Every lesson is chosen and reviewed by someone who knows the class.
Think before seeing the answers: recalling an idea helps strengthen memory.
Individual thinking, team discussion and a shared answer give everyone a way to participate.
A wrong answer never eliminates anyone. Get a hint, think again and have another go.
Teams, a collection and small surprises encourage participation. The pack rewards finishing the lesson.
Kablam draws on researched teaching practices: active recall, cooperative learning and corrective feedback. This pilot’s classroom effectiveness has yet to be measured.
0 € always
For trying it with your class.
39 € per year
For your classroom routines.
from €290 per year
For your whole school.
Indicative prices in euros. Kablam is free during the pilot.
No. Use an interactive whiteboard or a projector connected to a computer. Children answer with A B C D cards, their fingers or by touching the board.
Never. There are no pupil accounts, names or personal details. Classes use only a year group and section letter.
Kablam runs in a recent version of Chrome, Edge, Firefox or Safari. Play using touch, mouse or keyboard, on 16:9 and 4:3 displays.
Yes. Edit any lesson before playing, or prepare an AI draft on your chosen topic. You always review it before the class plays.
Allow around 10–15 minutes for five questions. Pause whenever you like and pick up where you left off.
The comeback chest helps trailing teams, the grand finale scores double and the sticker pack belongs to the whole class. Everyone celebrates.
No. Games use prebuilt, tested rules. There are no AI requests during gameplay.

Choose a lesson, make your teams and see what happens.
Try it free with your class