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Learning paths and classroom games · Year 3 · England

Explore for Year 3: Multiplication at the market, Exploring living things and habitats, Thinking like a historian. See learning goals and a suggested sequence; start with any available activity.

Ready-to-teach learning paths

Multiplication at the market

Connect repeated addition, equal groups and facts for 2, 5 and 10. Use this as supported recall alongside the wider year programme.

Year 3 · 1 game

  • Interpret equal groups and multiplication facts.

Exploring living things and habitats

Explore the needs and features of living things and how habitats provide resources. Review the broad bank for your year group.

Year 3 · 1 game

  • Connect features, needs and habitats using evidence.

Thinking like a historian

Thinking like a historian: Dates and periods → Archaeology and written sources → Support a claim → Compare two accounts.

Year 3 · 4 games

  • Read BCE/CE on a supplied timeline and distinguish period labels from precise dates.
  • Identify what different evidence can and cannot establish.
  • Select a conclusion supported by supplied evidence and qualify uncertainty.

Light and shadows

Light and shadows: Seeing needs light → Reflection and safety → Shadows appear → Changing a shadow.

Year 3 · 4 games

  • Distinguish sources from reflectors and explain darkness.
  • Recognise reflected light and safe ways to study sunlight without looking at the Sun.
  • Explain shadows where opaque objects block light.