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One screen. The whole class.

Science classroom games · United States

Explore science: Living things and their homes, Materials and changes, Life cycles, traits and variation. See learning goals and a suggested sequence; start with any available activity.

Ready-to-teach learning paths

Living things and their homes

Connect organisms’ needs and features to their habitats. Review the broad bank for your grade before playing.

Grade 2 · 1 game

  • Connect features, needs and habitats using evidence.

Materials and changes

Materials and changes: Sort by properties → Choose a suitable material → Parts can be rearranged → Heating and cooling changes.

Grade 2 · 4 games

  • Classify materials using observable properties from a supplied test.
  • Compare test results against a stated design purpose.
  • Recognize different objects made from the same set of pieces.

Life cycles, traits and variation

Life cycles, traits and variation: Compare life cycles → Inherited and environmental influences → Traits are not identical → Explain a plant result.

Grade 3 · 4 games

  • Model birth/growth/reproduction/death across varied plants/animals without a single rigid sequence for all.
  • Use animal/plant examples to distinguish inherited variation from environmental effects.
  • Use data showing variation among related organisms.

Matter, particles and change

Matter, particles and change: Particles explain matter → Weight before and after → Identify from properties → Mixing or a new substance? → Plan a safe comparison.

Grade 5 · 5 games

  • Use simple particle models to explain observable properties, including gases.
  • Interpret measurements showing conservation in a closed system during mixing/change.
  • Use multiple observations/tests to identify a material.