← Kablam
One screen. The whole class.

Learning paths and classroom games · Grade 2 · United States

Explore for Grade 2: Equal groups at the market, Living things and their homes, Sources and timelines. See learning goals and a suggested sequence; start with any available activity.

Ready-to-teach learning paths

Equal groups at the market

Relate equal groups to multiplication facts for 2, 5 and 10; discuss the meaning of each factor.

Grade 2 · 1 game

  • Interpret equal groups and multiplication facts.

Living things and their homes

Connect organisms’ needs and features to their habitats. Review the broad bank for your grade before playing.

Grade 2 · 1 game

  • Connect features, needs and habitats using evidence.

Sources and timelines

Sources and timelines: Primary and later accounts → Build a timeline → Compare two sources → Support a conclusion.

Grade 2 · 4 games

  • Distinguish an object/account from its later interpretation without automatic truth labels.
  • Place dated community events and calculate simple earlier/later relationships.
  • Identify agreement/difference in supplied accounts.

Materials and changes

Materials and changes: Sort by properties → Choose a suitable material → Parts can be rearranged → Heating and cooling changes.

Grade 2 · 4 games

  • Classify materials using observable properties from a supplied test.
  • Compare test results against a stated design purpose.
  • Recognize different objects made from the same set of pieces.