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A game to share, a class to inspire

Habitat explorers

EnglishYear 3–Year 6ScienceFree

Discover living things and the places they call home.

What it is about

Identify features of living things and explain how habitats meet their needs.

Year 3–Year 6 · 7–11 years · 30 challenges

What the class will do

  1. Choose and explain · 30 challenges

    Habitat explorers

    Identify features of living things and explain how habitats meet their needs.

Using it in class

Use the age range as a guide and review the questions for your class. Invite explanations and give thinking time. No formal curriculum alignment is claimed.

Give everyone time to think and discuss before one pupil acts at the board. The class explains and confirms together; hints and explanations stay until you move on.

Use an up-to-date browser on a computer connected to a whiteboard or shared display. Touch, mouse and keyboard; optional audio and reduced motion. No pupil accounts or personal devices.

Choose from 5 challenges up to the full activity. Discussion determines the duration: you set the pace.

A look inside the activities

Choose and explain

Which animal has feathers?

  • A robin
  • A rabbit
  • A frog
Explanation and discussion

Birds have feathers. A robin is a bird.

Explain how you worked it out. Can you give another example?

Choose and explain

Which animal has a shell?

  • A snail
  • A fox
  • A robin
Explanation and discussion

A snail can withdraw into its shell for protection.

Explain how you worked it out. Can you give another example?

Choose and explain

Which food chain is in the correct order?

  • Fox → grass → rabbit
  • Rabbit → fox → grass
  • Grass → rabbit → fox
Explanation and discussion

The rabbit eats grass and the fox may eat the rabbit. The arrows show energy moving through the chain.

Explain how you worked it out. Can you give another example?